Friday, October 30, 2009

GMs Wanted!

Hey, if anyone out there wants to run a MetaScape Medieval campaign as a playtest group, let me know. I'll provide personal contact to help you get started.

Other benefits: Possible playtest credits, possible free merchandise (D16 doubling die), and personal contact with me and the verteran playtest/design group.And you can submit deisgn elements for design credits.

Development News

Just a note as to where I'm at with MetaScape and my future plans. First, I'm taking classes for my Master of Science for Information Systems, so my design will be a bit sluggish until Dec 20th.

Right now, I'm wanting to polish off the basics of MetaScape medieval (over the next several months). Then return to Guild Space and implement this same rule set. It is just a lot faster desgining in Medieval as the setting is less robust (don't have the personal/vehicle/ship combat, don't have the sciences bioTech/Tech/Cyber, don't have space travel, etc.). The rules are a lot more coheasive and easier to modify.

In MetaScape Medieval my goals are:
  • Finish making masteries for the races and outstanding classes
  • Create the actual "rules" on how to use all the tables that are now available so those who don't play with us, could play the game
  • If anyone would like to take on the mastery design for a class or keyline, let me know.

Playtest News

Two New Playtests On the Horizon

Game 1
GM: Dave Webb
Date: Nov 6-7th
System: MetaScape Medieval

Dave, use the comment section to leave us some teasers.


Game 2::
GM: Blake Mobley
Date: Nov 13-14th
System: MetaScape Medieval
Adventure: Continuing the Yalen, Necromantic Ice Queen, saga. The adventurers have delved deep under Thunderspire mountain, tracking down slave traders that were linked to high port at the end of the Queen's Quest series played on Oct 23rd.

I'll be GMing for my daughter, two nieces, and one of my student aides. This is a great playtest game as I get a look at the system from a much younger perspective and from playtesters who are not avid gamers. Their type of imagination is always refreshing and unique compared to my veteran players. And they often teach me things about my system that I miss with more skilled players. Should be fun!

MetaScape Character Sheet 3.1.2 Available

Get Version Character Sheet 3.1.2 Now

Status: I just uploaded the Character Sheet Medieval 3.1.2

Status Report: Changes are

  • Moved a lot of Front Sheet elements around for better game flow (Key Lines below attributes, skills next to attributes, cleaned up masteries, etc.)
  • Mastery tables are much more evolved and faster to use, MP moved onto mastery tables for faster tracking
  • OMEGA entirely moved to Front Sheet
  • Personality grid moved to Front Sheet
  • Basically, you can play a character up to about level 5 to 10 with the Front and Back sheet only

Thursday, October 22, 2009

What Makes MetaScape Unique?

Discussion Topic: What sets MetaScape apart from other roleplaying games? What makes it unique? Please click <comments> below and leave your two cents worth.

Monday, October 19, 2009

Blog Purpose

Blog Purpose: This blog is the development and playtest site for the MetaScape Medieval Game system.

Playtesters/Designers Wanted: Here you can watch or take an active part in the development of the rules. We are looking for game masters who wish to run playstest campaigns and report back to us.

Rules Stats:
The rules are still in flux and far from complete. Much of the game mechanics has not been committed to paper yet, but most of the tables and core rules are ready to go.

MetaScape Character Sheet 3.1.1 Available

Get Version Character Sheet 3.1.1 Now


Status: I just uploaded the Character Sheet Medieval 3.1.1.

Status Report: Changes are

  • Added Mastery 1 and Mastery 2 sheets for expansion
  • Reset Mana at 100 to start and 10 per level 2 per advancement


Sunday, October 18, 2009

MetaScape 3.1.0 Rules Available



Status: I just uploaded the game version of MetaScape Medieval 3.1.0.

Status Report: Version 3.1.0 is ready. It takes version 3.0.0 and applies all the changes that the playtest suggested. A few key points are:




  • Character Sheets

    • Character sheets have a major new organization and look
    • Specializations are now called Masteries
    • Mst or Mastery on the sheets is now MP or Master Points
    • Columns are much simpler and start with Die, then ability name
    • key Lines, being a purchased attribute are now located under attributes
    • Skills moved close to attributes so Related rolls are easier to figure out
    • Mastery tables with Base and lines for masteries are now on Front and Ability Sheets
    • Vitality back to just one row (head and limb damage is dealt with during the roll)
    • Meta Flood is now best of two d6
    • Good/Sinister, Order/Chaos/ Social/Loaner now on Front sheet to help remind player of character's personality
    • Luck boxes back to 5+Dbl Level
    • Pools on Abilities sheet have major new organization for faster, easier use
    • $ columns for MP$ (1, 2, or 3) now on all tables, faster and easier
    • MP tracking and Used is all done on the nifty little Base/Mastery tables.






  • New Rules

    • When a MP is purchased, it not only effects the number of Mastery Points for the ability, but also automatically works towards improving the Die Type and the AB column (if one) on the schedule listed on the MP+ Table on the Front Sheet. So as Mastery Points are gained, the Die, the AB (if one) and the actual MP are improved.
    • Now Have 503 masteries and 30 Omega for 533 total






  • Class Book

    • Attribute tables are now under the Mastery Booklet






  • Race Booklet

    • Age, Height, Diet table is separated to match char sheet and the order changed to match






  • Mastery Booklet (was Ability Booklet)

    • New Name "Mastery Booklet"
    • Attributes tables are now found here
    • Weapon and Armor tables (RC and MP$) are now found here
    • Tables all moved to front of booklet
    • All Masteries are in alphabetical order






  • Good Stuff

    • Good/Evil is now Good/Sinister (I'm more comfortable with this term)






  • Arms & Equipment

    • Weapons now have P/S/L (Point Blank or minimum range/ Standard Range/ Long Range)
    • Order of columns changed to match sheet
    • Names of weapons changed to better align with pools
    • Containers now have a negative Enc listed