Saturday, November 14, 2009
Excellent Game Tezeron!
I don't often get to play my game, mostly I GM, but last weekend as a player of Tezeron's game, I had one of the best times as a player in years! Truly a great game and a great set of rules!
MetaScape Medieval Rules 3.1.3 Available
Get MetaScape Medieval Rules Version 3.1.3 Now
Status: I just uploaded the MetaScape Medieval Rules 3.1.3
Status Report: Changes are
- Masteries are now Feats of Mastery and I went through all 550 or so Feats of Mastery and stripped out the old MP system leaving just Meta and Act,Dur,Rng
- Used a massive spreadsheet to pre calculate all Mastery $ and AB, so the Class booklet is now nearly 100 pages long and character creation took an inexperienced group 1hr 45 minutes last night.
- Character Sheet has been retooled to fit the above rules changes
Friday, October 30, 2009
GMs Wanted!
Hey, if anyone out there wants to run a MetaScape Medieval campaign as a playtest group, let me know. I'll provide personal contact to help you get started.
Other benefits: Possible playtest credits, possible free merchandise (D16 doubling die), and personal contact with me and the verteran playtest/design group.And you can submit deisgn elements for design credits.
Other benefits: Possible playtest credits, possible free merchandise (D16 doubling die), and personal contact with me and the verteran playtest/design group.And you can submit deisgn elements for design credits.
Development News
Just a note as to where I'm at with MetaScape and my future plans. First, I'm taking classes for my Master of Science for Information Systems, so my design will be a bit sluggish until Dec 20th.
Right now, I'm wanting to polish off the basics of MetaScape medieval (over the next several months). Then return to Guild Space and implement this same rule set. It is just a lot faster desgining in Medieval as the setting is less robust (don't have the personal/vehicle/ship combat, don't have the sciences bioTech/Tech/Cyber, don't have space travel, etc.). The rules are a lot more coheasive and easier to modify.
In MetaScape Medieval my goals are:
Right now, I'm wanting to polish off the basics of MetaScape medieval (over the next several months). Then return to Guild Space and implement this same rule set. It is just a lot faster desgining in Medieval as the setting is less robust (don't have the personal/vehicle/ship combat, don't have the sciences bioTech/Tech/Cyber, don't have space travel, etc.). The rules are a lot more coheasive and easier to modify.
In MetaScape Medieval my goals are:
- Finish making masteries for the races and outstanding classes
- Create the actual "rules" on how to use all the tables that are now available so those who don't play with us, could play the game
- If anyone would like to take on the mastery design for a class or keyline, let me know.
Playtest News
Two New Playtests On the Horizon
Game 1:
Game 1:
GM: Dave Webb
Date: Nov 6-7th
System: MetaScape Medieval
Dave, use the comment section to leave us some teasers.
Game 2::
GM: Blake Mobley
Date: Nov 13-14th
System: MetaScape Medieval
Adventure: Continuing the Yalen, Necromantic Ice Queen, saga. The adventurers have delved deep under Thunderspire mountain, tracking down slave traders that were linked to high port at the end of the Queen's Quest series played on Oct 23rd.
I'll be GMing for my daughter, two nieces, and one of my student aides. This is a great playtest game as I get a look at the system from a much younger perspective and from playtesters who are not avid gamers. Their type of imagination is always refreshing and unique compared to my veteran players. And they often teach me things about my system that I miss with more skilled players. Should be fun!
MetaScape Character Sheet 3.1.2 Available
Get Version Character Sheet 3.1.2 Now
Status: I just uploaded the Character Sheet Medieval 3.1.2
Status Report: Changes are
Status: I just uploaded the Character Sheet Medieval 3.1.2
Status Report: Changes are
- Moved a lot of Front Sheet elements around for better game flow (Key Lines below attributes, skills next to attributes, cleaned up masteries, etc.)
- Mastery tables are much more evolved and faster to use, MP moved onto mastery tables for faster tracking
- OMEGA entirely moved to Front Sheet
- Personality grid moved to Front Sheet
- Basically, you can play a character up to about level 5 to 10 with the Front and Back sheet only
Thursday, October 22, 2009
What Makes MetaScape Unique?
Discussion Topic: What sets MetaScape apart from other roleplaying games? What makes it unique? Please click <comments> below and leave your two cents worth.
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