tag:blogger.com,1999:blog-49163725279353594142024-02-20T07:37:23.167-08:00MetaScape Roleplaying GameBlog Purpose: This blog is the development and playtest site for the MetaScape Medieval Game system.
Playtesters/Designers Wanted: Here you can watch or take an active part in the development of the rules. We are looking for game masters who wish to run playstest campaigns and report back to us.
Rules Stats: The rules are still in flux and far from complete. Much of the game mechanics has not been committed to paper yet, but most of the tables and core rules are ready to go.Jodarhttp://www.blogger.com/profile/01630940119000159427noreply@blogger.comBlogger15125tag:blogger.com,1999:blog-4916372527935359414.post-69654474158824957432010-12-27T07:54:00.000-08:002010-12-27T07:54:32.484-08:00MetaScape 3 is HereMetaScape 3 is Here!!!!<br />
<br />
To get the latest MetaScape Rules click here:<br />
<br />
<a href="http://friendfeed.com/metascape/396c9f5c/metascape-3-guildspace-rules-1-0">MetaScape 3.1.0 Rules</a><br />
<br />
My Pledge: MetaScape 3.x.x rules will not change enough to require new character creation for one year!<br />
<br />
General Comments<br />
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<ul><li>I will be focusing on advancement rules and fleshing out the feats available to characters. </li>
<li>I posted all player rules booklets and all but two of the GM booklets under the link above. The missing GM booklets still need to be updated to version 3.x.x. I'll post them later.</li>
<li>Some of the notations in the Weapons, Armor, Equipment and GM booklets are from version 2.x.x or earlier rules, but these are easily ad-libbed into 3.x.x rules for now. I'll be focusing on cleaning these up over the next several months.</li>
<li>At this time version 3.1.0 rules are not easily played without being an experienced MetaScape gamer already. For the rest of you, you can either try to muddle through and send me key questions at metascapegame@gmail.com (if I have the time/desire to answer you), or wait a few more months as I clean up the rest of the GM rules which will explain the system in detail so a novice could pick it up.</li>
</ul><div>News</div><ul><li>I've started a Novel set in the MetaScape GuildSpace setting and have it about half done (about 50,000 words). More on this in another 6 months or so.</li>
<li>I will give special credits in the rule booklets to anyone who runs a stable, regular MetaScape 3.x.x gaming club as playtesters. Just contact me at metascapegame@gmail.com for more info.</li>
</ul><div>Design Help Wanted</div><div><ul><li>I'm looking for volunteers to help flush out the many feats needed at this time. I'm NOT interested in new races or classes at this time as I have my hands full with the existing ones. If interested, contact me at metascapegame@gmail.com for more info.</li>
</ul><div>Congratulations</div></div><div><ul><li>Congratulations to Trevor Nielsen. For his years of dedicated playtesting and design help. I've moved him up in the credits to Master Playtester!</li>
</ul></div>Jodarhttp://www.blogger.com/profile/01630940119000159427noreply@blogger.com8tag:blogger.com,1999:blog-4916372527935359414.post-32611479186565126942010-10-08T18:42:00.000-07:002010-10-08T18:42:08.156-07:00MetaScape GuildSpace Rules 16.0.0<a href="http://ff.im/rKk4U">Click here to get a copy of the new MetaScape GuildSpace Rules set 16.0.0.</a><br />
<br />
A few highlights in Version 16.0.0:<br />
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<ul><li>The new Mastery Point (MP) system is implemented.</li>
<ul><li>Assign ratings of 1 to 6 in key areas of THE ZOMBURG WASP</li>
<ul><li>THE</li>
<ul><li>Trade Skills</li>
<li>Hobbies</li>
<li>Extraneous</li>
</ul><li>ZOMBURG</li>
<ul><li>Z Scineces</li>
<li>Officer, Ship</li>
<li>MOTC</li>
<li>Body Type</li>
<li>U Omega</li>
<li>Race</li>
<li>Guild</li>
</ul><li>WASP</li>
<ul><li>Weapons</li>
<li>Armor</li>
<li>Skills</li>
<li>Powers</li>
</ul></ul><li>Ranks are back and defined - Ranks count the number of tripped advancement rolls</li>
<li>Kits and Kit Points (KP) - are back and re-tooled!</li>
<li>Specializations of Feats, Enhancements, and Skills (FES)</li>
</ul><li>MOTC is now properly defined with six buffs and six powers per MOTC race</li>
</ul>Jodarhttp://www.blogger.com/profile/01630940119000159427noreply@blogger.com0tag:blogger.com,1999:blog-4916372527935359414.post-79074027444346333382010-07-22T18:58:00.001-07:002010-07-22T18:58:47.382-07:00MetaScape Guild Space Rules 11.0.0Here are my latest rules. These have the new General/Focus/Specialty Rules in them!<br />
<br />
Click <a href="http://ff.im/o7K4G">Here </a>for rule Downloads.Jodarhttp://www.blogger.com/profile/01630940119000159427noreply@blogger.com1tag:blogger.com,1999:blog-4916372527935359414.post-91504683324504824082010-06-25T08:58:00.000-07:002010-06-25T08:58:56.578-07:00MetaScape Guild Space Rough Rules 9.0.0<a href="http://friendfeed.com/metascape/e7163463/metascape-guild-space-rough-rules-9-0">Get MetaScape Guild Space Rough Rules 9.0.0 Now</a><br />
<br />
<span class="Apple-style-span" style="color: #e69138;"><b>Status</b></span>: I just uploaded the MetaScape Guild Space "Rough Rules" Version 9.0.0Jodarhttp://www.blogger.com/profile/01630940119000159427noreply@blogger.com0tag:blogger.com,1999:blog-4916372527935359414.post-75979159064933915792009-12-19T10:30:00.000-08:002009-12-19T10:30:33.245-08:00MetaScape Medieval 3.3.1 Available<span class="Apple-style-span" style="color: #333333; font-family: 'Trebuchet MS', Verdana, Arial, sans-serif; font-size: 13px; line-height: 18px;"><span style="font-size: large;"><span style="font-family: 'Times New Roman';"><a href="http://ff.im/d6LM2">Get MetaScape Medieval Rules Version 3.3.1 Now</a></span></span><span style="color: blue; font-family: 'Times New Roman'; font-size: 13pt;"><br />
</span><br />
<span style="font-family: 'Times New Roman';"><span style="color: blue; font-size: 13pt;"><br />
</span><span style="font-size: 12pt;"><span style="color: #ff9900;">Status</span>: I just uploaded the MetaScape Medieval Rules 3.3.1<br />
<br />
<span style="color: #ff9900;">Status Report</span>: Changes are<br />
</span></span><br />
</span><br />
<ul><li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Booklets now have different Names:</span></span></li>
<ul><li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Class</span></span></li>
<li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Race</span></span></li>
<li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Training</span></span></li>
<li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Social</span></span></li>
<li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Gear</span></span></li>
</ul><li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Class Booklet Changes</span></span></li>
<ul><li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">New Classes</span></span></li>
<ul><li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Archer</span></span></li>
<li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Battel Rager</span></span></li>
<li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Psionicist</span></span></li>
<li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Ranger</span></span></li>
<li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Wind Walker</span></span></li>
</ul><li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Jumps and MR/Enc races are alphebetized and Death Knight is now properly Quantum Shade</span></span></li>
<li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Core Abilities is the new term for what "attributes" used to be.</span></span></li>
<li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Core is now Attributes</span></span></li>
<li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Attribute name changes</span></span></li>
<ul><li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Burst is now Speed</span></span></li>
<li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Domination is now Alpha</span></span></li>
</ul><li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Added in Bases. These core abilities set the "base" for all skills, weapon attacks and weapon damage.</span></span></li>
<li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">The old CR $ tables for weapons, armor, and skills are removed, faster, easier character creation advancement, and the feel is better due to the Bases (above)</span></span></li>
</ul><li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Training Booklet Changes</span></span></li>
<ul><li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">I've added/moved around about 20 additional skills</span></span></li>
<li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Skills are now just a $1 $2 or $3 and the Core Ability Bases determines the CR (see above)</span></span></li>
<li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Skills are now VERY EASY to create or ad-lib due to this</span></span></li>
<li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">All races have their special skill bonuses listed for more racial flavor</span></span></li>
<li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">All Races now have Key Lines and Feats!!</span></span></li>
<li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">I've added three other Key Lines and Feats</span></span></li>
<ul><li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Assassination</span></span></li>
<li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Attack Sinister </span></span></li>
<li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Bless</span></span></li>
</ul><li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">I've also added more feats under Weapon Basics, specifically all the cheap "handed" feats for Light, Medium, and Heavy weapons. </span></span></li>
<li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">For speed of play and simplicity the most common Action/Duration/Range notations of I,I,S are now -,-,-. Thus, you only need to look for entries on your character sheet that aren't "-". Makes for simpler and faster play.</span></span></li>
</ul><li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Gear Booklet Changes</span></span></li>
<ul><li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Attack and Damage are treated very much like skills:</span></span></li>
<ul><li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">The are based on the Core Base attributes</span></span></li>
<li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Each weapon and each armor lists every class with just its $1 $2 or $3 rating - makes for faster creation, better balance, more flavor, and easier ad-lib weapon creation!</span></span></li>
<li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Each race also lists its weapon and armor bonuses for more racial flavor</span></span></li>
<li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Weapon Handed now includes the rating L, M, H as well as 1 or 2. (Light, Medium, Heavy weapons and 1 or 2 handed) These ratings are key to the new Feats under the Weapon Basics Key Line.</span></span></li>
<li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Damage and Armor are Core Ability based (large weapons are based on Strength, small weapons on Agility or Speed, etc.)</span></span></li>
</ul></ul><li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Character Sheet Changes</span></span></li>
<ul><li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Vitality is still a Resistance ability, but tracking your character's wounds is not longer called Vitality, rather it is now Health or HP (health points) for short. This was done because Health now has an improvement at each doubling level above and beyond simple Vitality advancement (popular request).</span></span></li>
<li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Mastery Points no longer function as luck boxes or +10 post bonus rolls (implemented between this blog post and the last). Rather they now can be used to alter Meta Bonuses after the roll and to reduce Meta Costs!! (popular demand)</span></span></li>
<li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Channeling Tracker - easy to track which round of Nish you are on. Useful for tracking feat durations!</span></span></li>
<li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">AB is renamed CR for "class race". </span></span></li>
<li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Mastery no longer impacts the old AB (now CR).</span></span></li>
<li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Double Mastery impact is gone. No more mastering at a core ability then mastering at something based on it. Double dipping has been removed for game balance.</span></span></li>
<li><span style="font-family: 'Times New Roman'; font-size: medium;"><span class="Apple-style-span" style="font-size: 16px;">Omega Powers are now a flat 5AP but only 1 per doubling level may be learned</span></span></li>
</ul></ul>Jodarhttp://www.blogger.com/profile/01630940119000159427noreply@blogger.com3tag:blogger.com,1999:blog-4916372527935359414.post-81037498196210509552009-11-14T07:23:00.000-08:002009-11-14T07:23:43.794-08:00Excellent Game Tezeron!I don't often get to play my game, mostly I GM, but last weekend as a player of Tezeron's game, I had one of the best times as a player in years! Truly a great game and a great set of rules!<input id="gwProxy" type="hidden" /><!--Session data--><input id="jsProxy" onclick="jsCall();" type="hidden" /><div id="refHTML"></div>Jodarhttp://www.blogger.com/profile/01630940119000159427noreply@blogger.com1tag:blogger.com,1999:blog-4916372527935359414.post-44437511261068928992009-11-14T07:17:00.000-08:002009-11-14T07:17:35.628-08:00MetaScape Medieval Rules 3.1.3 Available<h3 class="post-title entry-title"> <a href="http://metascapegame.blogspot.com/2009/10/metascape-character-sheet-311-available.html"></a> </h3><span style="font-size: large;"><a href="http://ff.im/bsp8n"><span style="font-family: Times New Roman;">Get MetaScape Medieval Rules Version 3.1.3 Now</span></a></span><span style="color: blue; font-family: Times New Roman; font-size: 13pt;"><br />
</span><br />
<span style="font-family: Times New Roman;"><span style="color: blue; font-size: 13pt;"><br />
</span><span style="font-size: 12pt;"><span style="color: #ff9900;">Status</span>: I just uploaded the MetaScape Medieval Rules 3.1.3<br />
<br />
<span style="color: #ff9900;">Status Report</span>: Changes are<br />
</span></span><br />
<ul><li><span style="font-family: Times New Roman; font-size: 12pt;">Masteries are now Feats of Mastery and I went through all 550 or so Feats of Mastery and stripped out the old MP system leaving just Meta and Act,Dur,Rng</span></li>
</ul><ul><li><span style="font-family: Times New Roman; font-size: 12pt;">Used a massive spreadsheet to pre calculate all Mastery $ and AB, so the Class booklet is now nearly 100 pages long and character creation took an inexperienced group 1hr 45 minutes last night. <br />
</span></li>
<li><span style="font-family: Times New Roman; font-size: 12pt;">Character Sheet has been retooled to fit the above rules changes<br />
</span></li>
</ul><input id="gwProxy" type="hidden" /><!--Session data--><input id="jsProxy" onclick="jsCall();" type="hidden" /><div id="refHTML"></div>Jodarhttp://www.blogger.com/profile/01630940119000159427noreply@blogger.com0tag:blogger.com,1999:blog-4916372527935359414.post-64745120028541408002009-10-30T08:20:00.000-07:002009-10-30T08:20:26.921-07:00GMs Wanted!Hey, if anyone out there wants to run a MetaScape Medieval campaign as a playtest group, let me know. I'll provide personal contact to help you get started.<br />
<br />
<span style="color: #f1c232;">Other benefits</span>: Possible playtest credits, possible free merchandise (D16 doubling die), and personal contact with me and the verteran playtest/design group.And you can submit deisgn elements for design credits.Jodarhttp://www.blogger.com/profile/01630940119000159427noreply@blogger.com1tag:blogger.com,1999:blog-4916372527935359414.post-31785112286098593712009-10-30T08:16:00.000-07:002009-10-30T08:16:59.269-07:00Development NewsJust a note as to where I'm at with MetaScape and my future plans. First, I'm taking classes for my Master of Science for Information Systems, so my design will be a bit sluggish until Dec 20th.<br />
<br />
Right now, I'm wanting to polish off the basics of MetaScape medieval (over the next several months). Then return to Guild Space and implement this same rule set. It is just a lot faster desgining in Medieval as the setting is less robust (don't have the personal/vehicle/ship combat, don't have the sciences bioTech/Tech/Cyber, don't have space travel, etc.). The rules are a lot more coheasive and easier to modify.<br />
<br />
In MetaScape Medieval my goals are:<br />
<ul><li>Finish making masteries for the races and outstanding classes</li>
<li>Create the actual "rules" on how to use all the tables that are now available so those who don't play with us, could play the game</li>
<li>If anyone would like to take on the mastery design for a class or keyline, let me know.<br />
</li>
</ul>Jodarhttp://www.blogger.com/profile/01630940119000159427noreply@blogger.com0tag:blogger.com,1999:blog-4916372527935359414.post-40178481340684514722009-10-30T08:10:00.000-07:002009-10-30T08:10:57.626-07:00Playtest News<a href="" name="7267875155699529645"></a> <div class="post hentry"> <div class="post-body entry-content"> <span style="font-size: large;"><span style="font-family: Times New Roman;"></span></span><span style="font-size: large;">Two New Playtests On the Horizon</span><span style="color: blue; font-family: Times New Roman; font-size: 13pt;"><br />
</span> <span style="font-family: Times New Roman;"><span style="color: blue; font-size: 13pt;"><br />
</span><span style="font-size: 12pt;"><span style="color: #ff9900;">Game 1</span>: </span></span></div><div class="post-body entry-content"><span style="font-family: Times New Roman;"><span style="font-size: 12pt;">GM: Dave Webb</span></span></div><div class="post-body entry-content"><span style="font-family: Times New Roman;"><span style="font-size: 12pt;">Date: Nov 6-7th</span></span></div><div class="post-body entry-content"><span style="font-family: Times New Roman;"><span style="font-size: 12pt;">System: MetaScape Medieval</span></span></div><div class="post-body entry-content"><span style="font-family: Times New Roman;"><span style="font-size: 12pt;"><br />
</span></span></div><div class="post-body entry-content"><span style="font-family: Times New Roman;"><span style="font-size: 12pt;">Dave, use the comment section to leave us some teasers.<br />
</span></span></div><div class="post-body entry-content"><span style="font-family: Times New Roman;"><span style="font-size: 12pt;"><br />
<br />
<span style="color: #ff9900;">Game 2:</span>:</span></span></div><div class="post-body entry-content"><span style="font-family: Times New Roman;"><span style="font-size: 12pt;">GM: Blake Mobley</span></span></div><div class="post-body entry-content"><span style="font-family: Times New Roman;"><span style="font-size: 12pt;">Date: Nov 13-14th</span></span></div><div class="post-body entry-content"><span style="font-family: Times New Roman;"><span style="font-size: 12pt;">System: MetaScape Medieval</span></span></div><div class="post-body entry-content"><span style="font-family: Times New Roman;"><span style="font-size: 12pt;">Adventure: Continuing the Yalen, Necromantic Ice Queen, saga. The adventurers have delved deep under Thunderspire mountain, tracking down slave traders that were linked to high port at the end of the Queen's Quest series played on Oct 23rd.<br />
</span></span></div><div class="post-body entry-content"><span style="font-family: Times New Roman;"><span style="font-size: 12pt;"></span></span></div><div class="post-body entry-content"><span style="font-family: Times New Roman;"><span style="font-size: 12pt;"></span></span></div><div class="post-body entry-content"><span style="font-family: Times New Roman;"><span style="font-size: 12pt;"></span></span></div><div class="post-body entry-content"><span style="font-family: Times New Roman;"><span style="font-size: 12pt;"></span></span></div><div class="post-body entry-content"><span style="font-family: Times New Roman;"><span style="font-size: 12pt;"></span></span></div><div class="post-body entry-content"><span style="font-family: Times New Roman;"><span style="font-size: 12pt;"></span></span></div><div class="post-body entry-content"><span style="font-family: Times New Roman;"><span style="font-size: 12pt;"></span></span></div><div class="post-body entry-content"><span style="font-family: Times New Roman;"><span style="font-size: 12pt;"><br />
</span></span>I'll be GMing for my daughter, two nieces, and one of my student aides. This is a great playtest game as I get a look at the system from a much younger perspective and from playtesters who are not avid gamers. Their type of imagination is always refreshing and unique compared to my veteran players. And they often teach me things about my system that I miss with more skilled players. Should be fun!<br />
</div></div>Jodarhttp://www.blogger.com/profile/01630940119000159427noreply@blogger.com3tag:blogger.com,1999:blog-4916372527935359414.post-72678751556995296452009-10-30T07:59:00.000-07:002009-10-30T08:00:27.636-07:00MetaScape Character Sheet 3.1.2 Available<a href="http://ff.im/aKjFw"><span style="font-size: large;"><span style="font-family: Times New Roman;">Get Version Character Sheet 3.1.2 Now</span></span></a><span style="color: blue; font-family: Times New Roman; font-size: 13pt;"><br />
</span> <span style="font-family: Times New Roman;"><span style="color: blue; font-size: 13pt;"><br />
</span><span style="font-size: 12pt;"><span style="color: #ff9900;">Status</span>: I just uploaded the Character Sheet Medieval 3.1.2<br />
<br />
<span style="color: #ff9900;">Status Report</span>: Changes are<br />
</span></span><br />
<ul><li><span style="font-family: Times New Roman; font-size: 12pt;">Moved a lot of Front Sheet elements around for better game flow (Key Lines below attributes, skills next to attributes, cleaned up masteries, etc.)</span></li>
<li><span style="font-family: Times New Roman; font-size: 12pt;">Mastery tables are much more evolved and faster to use, MP moved onto mastery tables for faster tracking</span></li>
<li><span style="font-family: Times New Roman; font-size: 12pt;">OMEGA entirely moved to Front Sheet</span></li>
<li><span style="font-family: Times New Roman; font-size: 12pt;">Personality grid moved to Front Sheet</span></li>
<li><span style="font-family: Times New Roman; font-size: 12pt;">Basically, you can play a character up to about level 5 to 10 with the Front and Back sheet only <br />
</span></li>
</ul>Jodarhttp://www.blogger.com/profile/01630940119000159427noreply@blogger.com0tag:blogger.com,1999:blog-4916372527935359414.post-44970645065160194432009-10-22T04:16:00.001-07:002009-10-22T04:16:01.374-07:00What Makes MetaScape Unique?<span xmlns=''><p><span style='font-family:Times New Roman; font-size:12pt'><span style='color:#ff9900'>Discussion Topic</span>: What sets MetaScape apart from other roleplaying games? What makes it unique? <span style='color:#4f81bd'>Please click <comments> below and leave your two cents worth.</span><br /> <br/></span></p></span>Jodarhttp://www.blogger.com/profile/01630940119000159427noreply@blogger.com9tag:blogger.com,1999:blog-4916372527935359414.post-36208369117483984562009-10-19T04:44:00.001-07:002009-10-19T04:44:40.370-07:00Blog Purpose<span xmlns=''><p><span style='font-family:Times New Roman; font-size:12pt'><span style='color:#ff9900'>Blog Purpose</span>: This blog is the development and playtest site for the MetaScape Medieval Game system. <br /></span></p><p><span style='font-family:Times New Roman; font-size:12pt'><span style='color:#ff9900'>Playtesters/Designers Wanted:</span> Here you can watch or take an active part in the development of the rules. We are looking for game masters who wish to run playstest campaigns and report back to us.<br/><br/><span style='color:#ff9900'>Rules Stats:</span></span> The rules are still in flux and far from complete. Much of the game mechanics has not been committed to paper yet, but most of the tables and core rules are ready to go.</p></span>Jodarhttp://www.blogger.com/profile/01630940119000159427noreply@blogger.com0tag:blogger.com,1999:blog-4916372527935359414.post-35302993732777167172009-10-19T04:00:00.001-07:002009-10-19T04:48:13.930-07:00MetaScape Character Sheet 3.1.1 Available<span style="font-size: large;"><a href="http://ff.im/a6GxE"><span style="font-family: Times New Roman;">Get Version Character Sheet 3.1.1 Now</span></a></span><span style="color: blue; font-family: Times New Roman; font-size: 13pt;"><br />
</span><br />
<span style="font-family: Times New Roman;"><span style="color: blue; font-size: 13pt;"><br />
</span><span style="font-size: 12pt;"><span style="color: #ff9900;">Status</span>: I just uploaded the Character Sheet Medieval 3.1.1.<br />
<br />
<span style="color: #ff9900;">Status Report</span>: Changes are<br />
</span></span><br />
<ul><li><span style="font-family: Times New Roman; font-size: 12pt;">Added Mastery 1 and Mastery 2 sheets for expansion<br />
</span></li>
</ul><ul><li><span style="font-family: Times New Roman; font-size: 12pt;">Reset Mana at 100 to start and 10 per level 2 per advancement</span></li>
</ul><br />
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<div id="refHTML"></div><input id="gwProxy" type="hidden" /><!--Session data--><input id="jsProxy" onclick="jsCall();" type="hidden" /><div id="refHTML"></div>Jodarhttp://www.blogger.com/profile/01630940119000159427noreply@blogger.com0tag:blogger.com,1999:blog-4916372527935359414.post-82902392640171257142009-10-18T19:53:00.001-07:002009-10-19T04:38:47.040-07:00MetaScape 3.1.0 Rules Available<div style="color: red;"><a href="http://ff.im/a6Nxj"><span style="font-size: large;">Get Version 3.1.0 Now</span></a><br />
</div><br />
<span style="font-family: Times New Roman;"><span style="color: blue; font-size: 13pt;"><br />
</span><span style="font-size: 12pt;"><span style="color: #ff9900;">Status</span>: I just uploaded the game version of MetaScape Medieval 3.1.0.<br />
<br />
<span style="color: #ff9900;">Status Report</span>: Version 3.1.0 is ready. It takes version 3.0.0 and applies all the changes that the playtest suggested. A few key points are:</span></span><br />
<br />
<ul><li><br />
<br />
<div><span style="font-family: Times New Roman; font-size: 12pt;">Character Sheets<br />
</span><br />
</div><ul><li><span style="font-family: Times New Roman; font-size: 12pt;">Character sheets have a major new organization and look<br />
</span></li>
<li><span style="font-family: Times New Roman; font-size: 12pt;">Specializations are now called Masteries<br />
</span></li>
<li><span style="font-family: Times New Roman; font-size: 12pt;">Mst or Mastery on the sheets is now MP or Master Points<br />
</span></li>
<li><span style="font-family: Times New Roman; font-size: 12pt;">Columns are much simpler and start with Die, then ability name<br />
</span></li>
<li><span style="font-family: Times New Roman; font-size: 12pt;">key Lines, being a purchased attribute are now located under attributes<br />
</span></li>
<li><span style="font-family: Times New Roman; font-size: 12pt;">Skills moved close to attributes so Related rolls are easier to figure out<br />
</span></li>
<li><span style="font-family: Times New Roman; font-size: 12pt;">Mastery tables with Base and lines for masteries are now on Front and Ability Sheets<br />
</span></li>
<li><span style="font-family: Times New Roman; font-size: 12pt;">Vitality back to just one row (head and limb damage is dealt with during the roll)<br />
</span></li>
<li><span style="font-family: Times New Roman; font-size: 12pt;">Meta Flood is now best of two d6 <br />
</span></li>
<li><span style="font-family: Times New Roman; font-size: 12pt;">Good/Sinister, Order/Chaos/ Social/Loaner now on Front sheet to help remind player of character's personality<br />
</span></li>
<li><span style="font-family: Times New Roman; font-size: 12pt;">Luck boxes back to 5+Dbl Level<br />
</span></li>
<li><span style="font-family: Times New Roman; font-size: 12pt;">Pools on Abilities sheet have major new organization for faster, easier use<br />
</span></li>
<li><span style="font-family: Times New Roman; font-size: 12pt;">$ columns for MP$ (1, 2, or 3) now on all tables, faster and easier<br />
</span></li>
<li><span style="font-family: Times New Roman; font-size: 12pt;">MP tracking and Used is all done on the nifty little Base/Mastery tables.<br />
</span></li>
</ul><br />
<br />
<br />
<br />
</li>
<li><br />
<br />
<div><span style="font-family: Times New Roman; font-size: 12pt;">New Rules<br />
</span><br />
</div><ul><li><span style="font-family: Times New Roman; font-size: 12pt;">When a MP is purchased, it not only effects the number of Mastery Points for the ability, but also automatically works towards improving the Die Type and the AB column (if one) on the schedule listed on the MP+ Table on the Front Sheet. So as Mastery Points are gained, the Die, the AB (if one) and the actual MP are improved.<br />
</span></li>
<li><span style="font-family: Times New Roman; font-size: 12pt;">Now Have 503 masteries and 30 Omega for 533 total<br />
</span></li>
</ul><br />
<br />
<br />
<br />
</li>
<li><br />
<br />
<div><span style="font-family: Times New Roman; font-size: 12pt;">Class Book<br />
</span><br />
</div><ul><li><span style="font-family: Times New Roman; font-size: 12pt;">Attribute tables are now under the Mastery Booklet<br />
</span></li>
</ul><br />
<br />
<br />
<br />
</li>
<li><br />
<br />
<div><span style="font-family: Times New Roman; font-size: 12pt;">Race Booklet<br />
</span><br />
</div><ul><li><span style="font-family: Times New Roman; font-size: 12pt;">Age, Height, Diet table is separated to match char sheet and the order changed to match<br />
</span></li>
</ul><br />
<br />
<br />
<br />
</li>
<li><br />
<br />
<div><span style="font-family: Times New Roman; font-size: 12pt;">Mastery Booklet (was Ability Booklet)<br />
</span><br />
</div><ul><li><span style="font-family: Times New Roman; font-size: 12pt;">New Name "Mastery Booklet"<br />
</span></li>
<li><span style="font-family: Times New Roman; font-size: 12pt;">Attributes tables are now found here<br />
</span></li>
<li><span style="font-family: Times New Roman; font-size: 12pt;">Weapon and Armor tables (RC and MP$) are now found here<br />
</span></li>
<li><span style="font-family: Times New Roman; font-size: 12pt;">Tables all moved to front of booklet<br />
</span></li>
<li><span style="font-family: Times New Roman; font-size: 12pt;">All Masteries are in alphabetical order<br />
</span></li>
</ul><br />
<br />
<br />
<br />
</li>
<li><br />
<br />
<div><span style="font-family: Times New Roman; font-size: 12pt;">Good Stuff<br />
</span><br />
</div><ul><li><span style="font-family: Times New Roman; font-size: 12pt;">Good/Evil is now Good/Sinister (I'm more comfortable with this term)<br />
</span></li>
</ul><br />
<br />
<br />
<br />
</li>
<li><br />
<br />
<div><span style="font-family: Times New Roman; font-size: 12pt;">Arms & Equipment<br />
</span><br />
</div><ul><li><span style="font-family: Times New Roman; font-size: 12pt;">Weapons now have P/S/L (Point Blank or minimum range/ Standard Range/ Long Range)<br />
</span></li>
<li><span style="font-family: Times New Roman; font-size: 12pt;">Order of columns changed to match sheet<br />
</span></li>
<li><span style="font-family: Times New Roman; font-size: 12pt;">Names of weapons changed to better align with pools<br />
</span></li>
<li><span style="font-family: Times New Roman; font-size: 12pt;">Containers now have a negative Enc listed<br />
</span></li>
</ul><br />
<br />
<br />
<br />
</li>
</ul><span style="font-family: Times New Roman; font-size: 12pt;"><br />
</span><br />
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