Monday, December 27, 2010

MetaScape 3 is Here

MetaScape 3 is Here!!!!

To get the latest MetaScape Rules click here:

MetaScape 3.1.0 Rules

My Pledge: MetaScape 3.x.x rules will not change enough to require new character creation for one year!

General Comments

  • I will be focusing on advancement rules and fleshing out the feats available to characters. 
  • I posted all player rules booklets and all but two of the GM booklets under the link above. The missing GM booklets still need to be updated to version 3.x.x. I'll post them later.
  • Some of the notations in the Weapons, Armor, Equipment and GM booklets are from version 2.x.x or earlier rules, but these are easily ad-libbed into 3.x.x rules for now. I'll be focusing on cleaning these up over the next several months.
  • At this time version 3.1.0 rules are not easily played without being an experienced MetaScape gamer already. For the rest of you, you can either try to muddle through and send me key questions at metascapegame@gmail.com (if I have the time/desire to answer you), or wait a few more months as I clean up the rest of the GM rules which will explain the system in detail so a novice could pick it up.
News
  • I've started a Novel set in the MetaScape GuildSpace setting and have it about half done (about 50,000 words). More on this in another 6 months or so.
  • I will give special credits in the rule booklets to anyone who runs a stable, regular MetaScape 3.x.x gaming club as playtesters. Just contact me at metascapegame@gmail.com for more info.
Design Help Wanted
  • I'm looking for volunteers to help flush out the many feats needed at this time. I'm NOT interested in new races or classes at this time as I have my hands full with the existing ones. If interested, contact me at metascapegame@gmail.com for more info.
Congratulations
  • Congratulations to Trevor Nielsen. For his years of dedicated playtesting and design help. I've moved him up in the credits to Master Playtester!

Friday, October 8, 2010

MetaScape GuildSpace Rules 16.0.0

Click here to get a copy of the new MetaScape GuildSpace Rules set 16.0.0.

A few highlights in Version 16.0.0:

  • The new Mastery Point (MP) system is implemented.
    • Assign ratings of 1 to 6 in key areas of THE ZOMBURG WASP
      • THE
        • Trade Skills
        • Hobbies
        • Extraneous
      • ZOMBURG
        • Z Scineces
        • Officer, Ship
        • MOTC
        • Body Type
        • U Omega
        • Race
        • Guild
      • WASP
        • Weapons
        • Armor
        • Skills
        • Powers
    • Ranks are back and defined - Ranks count the number of tripped advancement rolls
    • Kits and Kit Points (KP) - are back and re-tooled!
    • Specializations of Feats, Enhancements, and Skills (FES)
  • MOTC is now properly defined with six buffs and six powers per MOTC race

Thursday, July 22, 2010

MetaScape Guild Space Rules 11.0.0

Here are my latest rules. These have the new General/Focus/Specialty Rules in them!

Click Here for rule Downloads.

Friday, June 25, 2010

MetaScape Guild Space Rough Rules 9.0.0

Get MetaScape Guild Space Rough Rules 9.0.0 Now

Status: I just uploaded the MetaScape Guild Space "Rough Rules" Version 9.0.0

Saturday, December 19, 2009

MetaScape Medieval 3.3.1 Available

Get MetaScape Medieval Rules Version 3.3.1 Now


Status: I just uploaded the MetaScape Medieval Rules 3.3.1

Status Report: Changes are


  • Booklets now have different Names:
    • Class
    • Race
    • Training
    • Social
    • Gear
  • Class Booklet Changes
    • New Classes
      • Archer
      • Battel Rager
      • Psionicist
      • Ranger
      • Wind Walker
    • Jumps and MR/Enc races are alphebetized and Death Knight is now properly Quantum Shade
    • Core Abilities is the new term for what "attributes" used to be.
    • Core is now Attributes
    • Attribute name changes
      • Burst is now Speed
      • Domination is now Alpha
    • Added in Bases. These core abilities set the "base" for all skills, weapon attacks and weapon damage.
    • The old CR $ tables for weapons, armor, and skills are removed, faster, easier character creation advancement, and the feel is better due to the Bases (above)
  • Training Booklet Changes
    • I've added/moved around about 20 additional skills
    • Skills are now just a $1 $2 or $3 and the Core Ability Bases determines the CR (see above)
    • Skills are now VERY EASY to create or ad-lib due to this
    • All races have their special skill bonuses listed for more racial flavor
    • All Races now have Key Lines and Feats!!
    • I've added three other Key Lines and Feats
      • Assassination
      • Attack Sinister 
      • Bless
    • I've also added more feats under Weapon Basics, specifically all the cheap "handed" feats for Light, Medium, and Heavy weapons. 
    • For speed of play and simplicity the most common Action/Duration/Range notations of I,I,S are now -,-,-. Thus, you only need to look for entries on your character sheet that aren't "-". Makes for simpler and faster play.
  • Gear Booklet Changes
    • Attack and Damage are treated very much like skills:
      • The are based on the Core Base attributes
      • Each weapon and each armor lists every class with just its $1 $2 or $3 rating - makes for faster creation, better balance, more flavor, and easier ad-lib weapon creation!
      • Each race also lists its weapon and armor bonuses for more racial flavor
      • Weapon Handed now includes the rating L, M, H as well as 1 or 2. (Light, Medium, Heavy weapons and 1 or 2 handed) These ratings are key to the new Feats under the Weapon Basics Key Line.
      • Damage and Armor are Core Ability based (large weapons are based on Strength, small weapons on Agility or Speed, etc.)
  • Character Sheet Changes
    • Vitality is still a Resistance ability, but tracking your character's wounds is not longer called Vitality, rather it is now Health or HP (health points) for short. This was done because Health now has an improvement at each doubling level above and beyond simple Vitality advancement (popular request).
    • Mastery Points no longer function as luck boxes or +10 post bonus rolls (implemented between this blog post and the last). Rather they now can be used to alter Meta Bonuses after the roll and to reduce Meta Costs!! (popular demand)
    • Channeling Tracker - easy to track which round of Nish you are on. Useful for tracking feat durations!
    • AB is renamed CR for "class race". 
    • Mastery no longer impacts the old AB (now CR).
    • Double Mastery impact is gone. No more mastering at a core ability then mastering at something based on it. Double dipping has been removed for game balance.
    • Omega Powers are now a flat 5AP but only 1 per doubling level may be learned

Saturday, November 14, 2009

Excellent Game Tezeron!

I don't often get to play my game, mostly I GM, but last weekend as a player of Tezeron's game, I had one of the best times as a player in years! Truly a great game and a great set of rules!

MetaScape Medieval Rules 3.1.3 Available

Get MetaScape Medieval Rules Version 3.1.3 Now


Status: I just uploaded the MetaScape Medieval Rules 3.1.3

Status Report: Changes are

  • Masteries are now Feats of Mastery and I went through all 550 or so Feats of Mastery and stripped out the old MP system leaving just Meta and Act,Dur,Rng
  • Used a massive spreadsheet to pre calculate all Mastery $ and AB, so the Class booklet is now nearly 100 pages long and character creation took an inexperienced group 1hr 45 minutes last night.
  • Character Sheet has been retooled to fit the above rules changes